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Endless legend gamepedia
Endless legend gamepedia













endless legend gamepedia

" Endless Space was a great game, but it was more of a systemic game with a rich universe we created, but it was a bit cold.

endless legend gamepedia

In regards to Endless Space 2 itself, Girard said that they learned a lesson that more narrative was needed in Endless Space. He went on to say that Sega had told them the day after signing with them that there was no need to rush the game and that Amplitude had all the time they needed to complete it, a focus on quality that gels with Amplitude's own philosophies. It's amazing to be an indie and say 'today I can do whatever I want', but sometimes when you're ambitious you want to do bigger games but you will face problems at times that are hard to solve when you're alone there's a point when your knowledge is limited and you need someone to help you out". "Before that moment", he continued, "we felt a bit lonely. First, we just love the developers that they already had we are close to our players, we hope so and we do everything we can for that, so we needed to find someone who could trust us to keep leading the production and I think in a modern way of looking at development is to say 'the developer is leading and us as a headquarters we're here to give whatever they want, we're here as a support company, not as a leading company that will tell them what to do' it's great to have a person behind you to help you develop what you like and what you love and what you're good at and they're just there to say 'you do it and we'll help you'. "To be honest, right now it's a honeymoon", de Waubert added. They are essentially a service company now Sega is providing support on IT, PR, on business, we have lots of data." To circle back to his initial answer, he said "so far it has not affected the way we do games". We're game makers, that's what we like to do, we're craftsmen of video games, and so we looked for a partnership With Sega we wanted to go all the way, and it's great because they are not as classical publishers as a lot of producers are, or as they were five years ago.

endless legend gamepedia

The thing is, when we created this studio we chose independence because we wanted to do our games We were thinking about going to other markets to get more customers, but then it took some time to make suitable arrangements to find that, and basically we're not businessmen, we don't want to manage four, five different branches in different countries. When we asked how the Sega partnership has affected Amplitude Girard responded "I would say the Sega partnership has not really affected Amplitude so far, except for additional help. While we were there we spoke to the studio's co-founders Mathieu Girard and Romain de Waubert about the game and how things are with Sega now that they have teamed together with them. Endless Space 2 is the upcoming sequel to Amplitude's hit 4X game Endless Space and we visited their offices in Paris to see the game and get hands-on time with it.















Endless legend gamepedia